Meet me on Patreon!

Monday, November 30, 2015 0 Comments A+ a-

Hello guys, how are you??
So, as I promised I'll start to write more advanced tutorials, and recently, when I'm trying to open up some packages from my storages, I found a McDonald Glass (it was a gift from my friend) which is sponsored by Coca-Cola, and suddenly I was thinking about "Hmm... how about if we try to create this glass?"

Then, I go to my laptop, and there where I started.
But, first of all, I also want to thank Mr. Esmael, as I still need some advices from the pro, and he really does a good job and giving me (and I believed some others too) a really great advice, and some tips to create the water drops and the material settings to make it even more realistic (which I will also share it to you guys later on).

He made a tutorials with 3Ds Max 2012, and I realize the UI it's a little bit different from 2015 (Like different replacement of the button), so this time I'll try to share you guys with 3Ds Max 2015 to help those who found some difficulty, and I hope this will help. ^^

The render took me around 59 minutes / 1 hours, and it depends on each computer we are using.

I'll split this tutorials in 4 steps:
  • Creating the 3D model
  • Creating drops of water 
  • Creating ice cubes ft. Massfx 
  • Materials (including logo) and Rendering setting (ft. Vray)
And anyway, I just make a patreon account, and you can visit it here. <Patreon>
Really appreciate any supports! ^^

3Ds Max - How to create a carpet

Friday, November 27, 2015 0 Comments A+ a-


Good morning everyone, since I've been posting lesser nowadays, so I'm going to post another tutorials, on how to create a carpet, or some people may call it "rug"? or "Shaggy rug"?
I don't know. Let's just call it carpet, shall we? XD

I've been surfing the internet for quite some times, and actually there's so many way to do this, but we'll be covering only one, which is by using "Vray Fur".

But before we begin, there will be some materials that is needed in this tutorials, feel free to download!
Fur Normal Map
Texture

1. Change our model's scale
I don't know if I should do this step in the future, since I assume everyone has already known how to did this as I've repeated it many times, but this time we'll be centimeters.

2. Setting up the plane
It's not like we could directly put fur on the object. So we need to make the body / plane first, thus, we'll be using a chamfer box to make it.

Now it's time to put a noise modifier, as we know, carpet is not as smooth as a glass, it's abit rough. So, go to modifier panel, pick noise, and set as the setting below.

3. Setting up the fur
At this time we're going to use Vray fur, and this can be done in two ways. Either we add a VrayFur modifier, or we can just directly click on our chamferbox, and add a vrayfur from the menu as the picture shown.

At this momment, don't be shock of the hairy fur that pop-ups all of sudden, let's follow up this setting.

We probably feels the hair just so little, and not that many by now, but it doesn't mean it's not hairy. Try to render, and you'll see a bunch of fur has covered up almost all entire plane.
And, still inside the Vrayfur, in the mapping sections, put our normal map to both bend and initial directions.

4. Textures setting
This probably my first time giving guides on materials, so here's the textures' setting that I'm using.

This is the basic setting that we're going to use, in the diffuse button, click on the small square behind it, and pick the bitmap of our texture. You can use your own, or use the one I provided on the tutorials.
And for the reflect, click the small square behind it, and click on mask, and follow this setting.

Last but not least, to give it a little bit more detail, let's add bump, so copy the bitmap of our textures, and drag it to bump column.

And that's all for the tutorials, I hope it's really helping, and as always, don't forget to comment if you have other way to do this, and dont hesitate to share it, so more people will be helped. Sharing is caring! :)

Illustrator - How to create Varsity Effect

Thursday, November 26, 2015 0 Comments A+ a-


Hello guys, welcome back for more Illustrator tutorials. It's been along time since the last tutorials, and to be honest, I still beginner to this software, so let's learn this together, yeah? :)
So the reason I make this category, was not only to share to everyone about general knowledge about Illustrator, but also a note for me, for example, if I forgot, I could just check on my blog to read again.

And before we begin, I would like to thank tutplus for the tutors.
So without any further, let's get started. :)

1. Setting up document
As we know, varsity has it's own colour, so let's build the colour palette before we begin.
And at this momment we'll be using RGB as our main color palette.

Now, let's draw a rectangle as big as our document, and fill it with dark blue.
This is optional, wether you want it or not, you can lock the background by going to Object > Lock > Selection.

For the font, it's up to you guys, but for me, I'm using a "Pristina" font, and scale it to 200pt.
Then, remove the color of the font.


2. Adding Strokes and Effects
This is the 2nd and the last step for this tutorial as we're going to cover up all the way to the end.
First, on the appearrance menu, click add new fill button, and fill the blue color.

Add new fill again, but this time, it's a black-to-white gradient, and inside it, change the degree to -90 degrees.

In the appearrance menu, select the gradient menu, and let's add Pointillize effect. Go to the Effect menu and choose Pixelate > Pointilize.  Enter a Cell Size of 4

Double-check your Document Raster Effects settings under the Effect menu. They should be set to Medium or High.

Now, let's click the Opacity of the gradient fill in the Appearance panel and change the Blending Mode to Overlay. Set the Opacity to 30%. By now, we'll have a nice blue color on our text.

It's time to put a stroke to our text. To do that, click on "Add new Stroke" button,  and on the Appearance panel. Set its color to white, and the point size between 42.
The size of the stroke is depends on your font, the size is just to get rid the hole on the text, so increase the size so the font background will be covered by white color like the picture below.

Don't worry about the spikes on the edges, we'll fix that later. 
Add a new stroke, and set its color to Red. Change the stroke weight to about 8 pts.

Keep the new red stroke selected in the Appearance panel and go to Effect > Path > Offset Path.
The reason for this is to keep the red stroke to sit on the edge of our font. So as usual, the size is depends on our font.

Now, we don't want the red strokes overlapping, so to fix this, go back to the Effect menu to Pathfinder >Add.
This will apply the Add function as a live effect, which is different than using the Pathfinder panel, which would alter the paths and make them uneditable.

Now, let's select the red stroke, and duplicate it, and change the color into white with 1pt of size.

Click to open the Stroke panel inside the Appearance panel. Change the Cap style to rounded, and tick the Dashed Line checkbox and enter a dash of 2 points and a gap of 2 points.
This will make the white stroke look like stitching.
We don't have to fill in the rest of the fields, because the dash and gap will repeat.

Duplicate the red stroke by selecting it and clicking the Duplicate Selected Item icon at the bottom of the Appearance panel. Change its color to Dark Red, and change its stroke weight to 3 pts.
Click Offset Path to change the settings. Change the offset to 27 pts.

Now let's change the pattern of the red stroke.

Last step is to put Inner glow.
Select the blue color text and go to Effect > Stylize > Inner Glow. Set the Blending Mode to Screen, the Opacity to 90% and the Blur to 2 pts. Tick the Edge radio button.

And it's done!
I hope you guys enjoy the tutorials. :)
Sorry it's abit rush as I'm about to be late for my class. Cya!

3Ds Max - How to create a book

Thursday, November 26, 2015 0 Comments A+ a-


Hello guys, after quite along time, finally we're back in more tutorials, and at this momment we're going to be talking about how to create a simple book, with a hard cover, it can be a diary, or journal book.
This step is quite simple and short, but probably I won't be teaching about UV Maps at the momment, but one day I will! :)
So, without any further, let's get started, shall we?

1. Change our model's scale
Okay, it's time for us to change our scale model, and this time it's a generic units we're going to be using. To change it simply go to Customize > Unit Setup > Generic Unit.

2. Modelling the Cover
Actually there's so many way to make the cover, but this time I'll create it by making the rectangle.

Once we have that, simply right click on the rectangle, and convert to editable splines.
Then, choose Vertex, and select both of the vertex on one side, then click on fillet, and drag our mouse to make our edges bend or half circle.

Next, change the mode into splines, and select all (Ctrl + A). From here, we're going to make the outline, to do so, in the splines panel, go and click the splines, then drag it, until the desired amount of thickness.

Now time to bring the 2D rectangle into 3D shape, by adding the Extrude on modification panel.

Now it's time for us to get rid on of the side, and As we all know, we're going to use a Boolean.
But first, we should make another box, which will cover up the part we're going to delete to.

To use boolean, first we need to click on the shell, or the original shape, then click ProBoolean, then set the target, and click on the box we just made. Boom! It's like magic, the path is gone.

3. Modelling the Paper
Okay, to do the paper, we don't need to create each paper since it's gonna take alot of time, so we'll be using the same method as the above, except we don't give outline on it.

Repeat the steps, change into editable splines, then fillet one of the sides.

From here, we can just skip the outline, and go extrude it.

That's all for today, and I'm going to sleep, goodnight guys!
I hope this tutorials can help all of us to improve our skills in 3Ds max. :)

3Ds Max - How to create a matress

Thursday, November 19, 2015 0 Comments A+ a-


Hello guys, after few days busy doing some work, we're now come back for another tutorials, and in this chance, we're going to learn how to create a matress.
First of all, you don't need to follow 100% of what I'm doing, it's just for some guidance, as there's many way to create a matress, but at this momment, we'll be covering up one way to create it.

And without any further, let's open up our software, and get started.

1. Change our model's scale
As usual, let's change our model setup, it depends on what you want to use actually, but I'll be using cm at this time. To change our model's scale go to Customize > Unit Setup > Metric > Centimeters.


2. Modelling the bed
As we know before, there's many way to create matress, but today, we'll be covering only one way to create it, by using a box. 

So, first of all let's create a box with this setting.

Make sure to put alot of segment to our box, we'll know the reason later on.
Then, what we need to do next, is to go to the Modifier panel and choose Relax modifier, and put this setting.

Soon we'll realise it's becoming much smoother, but decreases in size, but don't worry it's normal. And this is also the reason why we should put lot of segment, because, if you only have few segment, and you put this modifier, the bed will become so small, and the shape will turn into something like chamferbox shapes.
Next, in the modifier panel, find and choose Turbosmooth modifier.

The results will be even smoother, and beautiful. But it's end up here, what we need to do now, is to make a shape around the matress. There's two ways to do this, either we put a "Edit Poly" modifier, or right click, and Convert to Editable Poly.

After we done that, choose the line section, and choose the line like the picture below. Just select one on each side, then press Loop. It will directly loop all the line we chosen just now.

Now, scroll down and find "Create shape". Once we click it, choose smooth, and a shape will be made.

Don't panic if the shape isn't going out, on the left panel, go and find the shape, and click it, and tick the checkbox for the shape to be appear, and change the setting as below.

To put a little bit more realism, we could make some bumps on it's surface. And to do that, scroll down, and find "Push / Pull" Button, and change the setting as below.

 By the end, we'll have results like this.




3. Assigning the materials
Ok, this probably the first time, we cover up the materials.
I'm using Vray currently, but of course you guys still can follow up with different kind of materials.
So, first of all, change the diffuse color to white (Or whatever colour you want), then scroll to the bottom, and in the "Maps" section, find bump and select the box behind it, select bitmap, and choose the picture, which can be downloaded here.

We probably wondering, why the texture's is really weird, once again, don't be panic, let's go and add a UV Map modifier on our bed, and change the setting as below picture.


In case, what we're seeing isn't the colour we pick, on the material editor, click on the small icon which called "Show shaded in viewport", this will fix the problem. :)

So, in that way, our matress is done! Sorry I'm a little bit rush in some part, it's middle of night, and I'm feel really sleepy, so I'm going to bed now, and see you guys tomorrow! :D
I hope this tutorials will help, and I do hope, in the future, I could give more advanced tutorials, like room, and some setup.